Resident Evil 4 for Iphone


Resident Evil 4 iPhone



Features:

1.High-resolution graphics optimized for the iPad’s larger display.

2.“Visual Pad” control system makes gameplay a fluid and intuitive experience.

3.Players can engage in running gun fights against crowds of enemies, climb ladders, equip binoculars and jump out windows.

4.3rd person perspective camera for a panoramic view of the action.

5.Shake the iPad to reload.

6.Play through “Story Mode” to unlock ”Mercenary Mode”, a separate game mode with pre-set goals, weapons and conditions.

7.“Coin Shoot” shooting gallery mode where the where the goal is to destroy as many blue coins as possible within the time limit.

8.A total of five difficulty levels: “Beginner”, ”Normal”, ”Professional”, ”Hell” and “Extreme”

Description

Resident Evil 4 in Japanese accidentally had become available in Japan App Store but had been pulled back very fast this week. Now, Capcom officially announced that Resident Evil 4 is available on App Store. The game sells for $7,99. Eventhough it was ported from another mobile edition, essentially, the game reflects the atmosphere of legendary horror survival Resident Evil series. 3rd Person 3D camera, location based laser damage, shaking the phone for reloading and extra specific actions like climbing ladders, using binoculars with tap of buttons. Check the video below featuring first 4 levels.


Resident Evil 4 iPhone


Bringing a celebrated hardcore game like Resident Evil 4 to the iPhone is an act of bravery. The built-in audience is bound to be hyper-critical of any shortcuts, less-than-ideal controls, or watered-down mechanics. The fact that the iPhone Resident Evil 4 manages to replicate the atmosphere and locations of the GameCube (as well as Wii and PS2) neo-classic is pretty astounding and a testament to Capcom's prowess with the hardware. Sure, it's based on a Japanese mobile game, but it is impossible not to be impressed with the wide open areas, smooth animations, and great texture work. It really does look like Resident Evil 4.


Resident Evil 4 iPhone


The controls are a constant source of frustration and the camera does little to help matters. By now, you're familiar with the nuances of Resident Evil controls. Leon Kennedy may be one of the greatest agents in all of creation, but the poor guy cannot walk and shoot. The start-and-stop gameplay itself is not disappointing because it is expected. But the pacing is slowed even further by the juggling of walking, tapping buttons to enter and exit shooting mode, and a very irritating gun reloading problem.


Resident Evil 4 iPhone


The virtual d-pad is actually good for moving. The farther you slide your thumb from the center of it, the faster Kennedy moves. Running through environments to put a little distance between you and the victims of Las Plagas is smooth thanks to the responsive d-pad. But when you must use that same d-pad to aim at crazies and monsters, the game stumbles. Pinpoint aiming is tough because your thumb on the d-pad is not a precision tool. Too often you will glide right past critical hit spots on enemies, chiefly the head. When you finally do see the laser sighting dot on a face, tap the fire button to unload your weapon. But you better not run out of ammo while you have a great shot lined up. When Kennedy finishes reloading, the aiming snaps right back to the center of the screen instead of where you were just aiming. That is very, very frustrating.


Resident Evil 4 iPhone


When Kennedy is walking near walls, the camera has a tendency to get in very close - sometimes right inside Kennedy's head. This severely limits your vision and you may not realize that a cult member is upon you until you see a weapon flash into view at Kennedy's back or until he's grabbed.

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